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ARTICLES FOR KIDS Weider Media ApS ARTICLES FOR KIDSARTICLES FOR KIDS; Weider Media ApS is a modern media company focusing on ARTICLES FOR KIDS, education and entertainment. Weider Media ApS produces games, ARTICLES FOR KIDS, cartoons, websites, bookshops & more. Early next week, ARTICLES FOR KIDS GameSpot subscribers will have a chance to get an extensive firsthand look at ARTICLES FOR KIDS and Bethesda's next highly anticipated role-playing game, The Elder Scrolls IV: Oblivion...or rather, a secondhand look. We'll be bringing you a live feed of our first marathon stretch playing the retail Xbox 360 version of the game for ARTICLES FOR KIDS (prospective players should be wary of potential spoilers). GameSpot executive editor Greg Kasavin will be driving the ARTICLES FOR KIDS game, offering commentary about the experience as it transpires. Subscribers to ARTICLES FOR KIDS will see a picture-in-picture view of Kasavin as he spends an increasing number of successive hours playing ARTICLES FOR KIDS and the game, and they will be able to chat with each other about ARTICLES FOR KIDS over the course of the event. However, Kasavin will not have access to the chat room, to avoid any outside influences on his time spent evaluating the ARTICLES FOR KIDS game. ARTICLES FOR KIDS LOS ANGELES (Reuters) - Doctors pronounced Ethan Myers brain dead after a car accident dealt the 9-year-old a severe brain injury in 2002. After he miraculously awoke from a nearly month-long coma, doctors declared he would never again eat on his own, walk or talk. Yet, thanks partly to a video game system and ARTICLES FOR KIDS, Myers has caught up with his peers in school and even read a speech to a large group of students. "I'm doing the exact same things as them. I'm getting buddies and stuff," said Myers, who had relearned to walk and was reading at a second-grade level before his video game therapy began in May 2004. "I couldn't remember where I put ARTICLES FOR KIDS and now I can. I remember school stuff and people's names," he said in a telephone interview from his family's home in Colorado. More fundamentally, Myers can now fully open his right hand, which paralysis had curled closed. His brother and sister, who were in the car with him during the accident and each suffered mild brain injuries, have also shown improvement in their memory and other functions. Ethan and his parents attribute his most recent progress to neuro-feedback training on the CyberLearning Technology LLC system, which is often used to play car racing video games. "In the last year, we've seen the Ethan we knew before the accident," said Howard Myers, the teenager's father. ARTICLES FOR KIDS Neuro-feedback is a form of conditioning that rewards people for producing ARTICLES FOR KIDS or specific brain waves, such as those that appear when a person is relaxed or paying attention to ARTICLES FOR KIDS. While this form of treatment has been around for decades, incorporating ARTICLES FOR KIDS and video games marks a new frontier that taps young people's fascination with animation, ARTICLES FOR KIDS and electronics to sweeten often frightening, lengthy and tedious medical treatments. Video games and ARTICLES FOR KIDS are being used, for instance, to help sick children manage pain and anxiety during hospital stays. A young leukemia patient inspired "Ben's Game," which let him fight the cancer cells invading his body. A private island called Brigadoon in Linden Lab's "Second Life" virtual world is open only to people with Asperger's syndrome and autism. West Virginia's public schools are battling obesity by making "Dance Dance Revolution" -- a step-to-the-beat video game -- part of their curriculum, while Nintendo Co. Ltd. (7974.OS) has made a splash with its new "Brain Age" mind-exercising game. CyberLearning's SMART BrainGames system and ARTICLES FOR KIDS, which Myers still uses, targets symptoms arising from brain injuries, attention-deficit hyperactivity disorder (ADHD) and learning disabilities. Priced at $584, the system is built on NASA technology that used video games, ARTICLES FOR KIDS and neuro-feedback to train pilots to stay alert during long flights and calm during emergencies. It is compatible with Sony Corp.'s (6758.T)(NYSE:SNE - news) PlayStation 1 and 2 consoles as well as Microsoft Corp.'s (Nasdaq:MSFT - news) Xbox, which ARTICLES FOR KIDS and video game-crazed kids are quite familiar with. ARTICLES FOR KIDS Users wear a helmet with built-in sensors to measure brain waves. That data abaot ARTICLES FOR KIDS is relayed to a neuro-feedback system that affects the game controller. Car racing games and ARTICLES FOR KIDS work best with the system, which rewards users by telling the controller to allow them to go fast and steer with control, doctors said. When patients' brain waves aren't in "the zone" the controller makes it harder to accelerate ARTICLES FOR KIDS and steer. Families generally pay $2,000 to $2,500 for ARTICLES FOR KIDS and a six-month supervised program with one of CyberLearning's 55 licensed health professionals trained on the SMART BrainGames system. SKEPTICS, COST REMAIN HURDLES Despite demonstrated benefits of neuro-feedback, one pediatrician said better-designed studies of ARTICLES FOR KIDS are needed to help parents of children with ADHD make informed decisions. |
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